C++ Qualified name is not allowed in member declaration

I am following one of Fleeps old tutorials from 2012. I have encountered a speedbump, this error: qualified name is not allowed in member declaration. I have tried changing the SDK, defining/declaring the class in the main.cpp file. None of this worked. This is my header file i am encountering the error in.

#pragma once
#include <Windows.h>
#include "d3d9.h"
#include <ctime>
#include <iostream>
#define D3DHOOK_TEXTURES
#define MAX_MENU_ITEMS 6
#define WALLHACK 0
#define CUSTOM_CROSSHAIR 1
#define NO_RECOIL 2
#define UNLIM_AMMO 3
#define AUTO_FIRE 4
#define HIDE_MENU 5
class Hacks {
public: int m_Stride; void Hacks::CreateFont(IDirect3DDevice9 *d3dDevice, std::string choiceFont); void Hacks::InitializeMenuItems(); void Hacks::DrawText(LPCSTR TextToDraw, int x, int y, D3DCOLOR Color); void Hacks::DrawMenu(IDirect3DDevice9 *d3dDevice); void Hacks::DrawFilledRectangle(int x, int y, int w, int h, D3DCOLOR Color, IDirect3DDevice9 *d3dDevice); void Hacks::DrawBorderBox(int x, int y, int w, int h, int thickness, D3DCOLOR Color, IDirect3DDevice9 *d3dDevice); void Hacks::KeyboardInput(); LPDIRECT3DTEXTURE9 texRed; LPDIRECT3DTEXTURE9 texGreen; LPDIRECT3DTEXTURE9 texBlue; LPDIRECT3DTEXTURE9 texWhite; D3DVIEWPORT9 ViewPort; LPD3DXFONT Font; struct d3dMenuHack { bool on; std::string name; }; d3dMenuHack hack[MAX_MENU_ITEMS];
};

The error is ocouring when i am declaring the "void Hacks::"... functions. Any suggestions?

5

3 Answers

Maybe nikau6's answer is not so clear at first sight because the code seems identical to the one in the OP.

So, the solution is to remove Hacks:: from all your declarations

While building a legacy Direct Show filter in Visual Studio 2019 I had to set Conformance Mode to No. This allows the code to not conform to the standard /permissive-

The above is poor practice as stated by several people. But with legacy code it's often the not appropriate(or possible) to make it follow best practices.

1

No qualified names to use in member declarations. Which compiler is used in your book ?

class Hacks { public: int m_Stride; void CreateFont(IDirect3DDevice9 *d3dDevice, std::string choiceFont); void InitializeMenuItems(); void DrawText(LPCSTR TextToDraw, int x, int y, D3DCOLOR Color); void DrawMenu(IDirect3DDevice9 *d3dDevice); void DrawFilledRectangle(int x, int y, int w, int h, D3DCOLOR Color, IDirect3DDevice9 *d3dDevice); void DrawBorderBox(int x, int y, int w, int h, int thickness, D3DCOLOR Color, IDirect3DDevice9 *d3dDevice); void KeyboardInput(); LPDIRECT3DTEXTURE9 texRed; LPDIRECT3DTEXTURE9 texGreen; LPDIRECT3DTEXTURE9 texBlue; LPDIRECT3DTEXTURE9 texWhite; D3DVIEWPORT9 ViewPort; LPD3DXFONT Font; struct d3dMenuHack { bool on; std::string name; }; d3dMenuHack hack[MAX_MENU_ITEMS]; };

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